Public symbols in libglesv2.dso (000a0000-Symbian^3) on ARM
Total: 142
gl2.h,
libglesv2{000a0000}.dso
glActiveTexture ( GLenum texture )
glAttachShader ( GLuint program, GLuint shader )
glBindAttribLocation ( GLuint program, GLuint index, char const* name )
glBindBuffer ( GLenum target, GLuint buffer )
glBindFramebuffer ( GLenum target, GLuint framebuffer )
glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
glBindTexture ( GLenum target, GLuint texture )
glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
glBlendEquation ( GLenum mode )
glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
glBlendFunc ( GLenum sfactor, GLenum dfactor )
glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
glBufferData ( GLenum target, GLsizeiptr size, GLvoid const* data, GLenum usage )
glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid const* data )
glCheckFramebufferStatus ( GLenum target )
glClear ( GLbitfield mask )
glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
glClearDepthf ( GLclampf depth )
glClearStencil ( GLint s )
glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
glCompileShader ( GLuint shader )
glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid const* data )
glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid const* data )
glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
glCreateProgram ( )
glCreateShader ( GLenum type )
glCullFace ( GLenum mode )
glDeleteBuffers ( GLsizei n, GLuint const* buffers )
glDeleteFramebuffers ( GLsizei n, GLuint const* framebuffers )
glDeleteProgram ( GLuint program )
glDeleteRenderbuffers ( GLsizei n, GLuint const* renderbuffers )
glDeleteShader ( GLuint shader )
glDeleteTextures ( GLsizei n, GLuint const* textures )
glDepthFunc ( GLenum func )
glDepthMask ( GLboolean flag )
glDepthRangef ( GLclampf zNear, GLclampf zFar )
glDetachShader ( GLuint program, GLuint shader )
glDisable ( GLenum cap )
glDisableVertexAttribArray ( GLuint index )
glDrawArrays ( GLenum mode, GLint first, GLsizei count )
glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid const* indices )
glEnable ( GLenum cap )
glEnableVertexAttribArray ( GLuint index )
glFinish ( )
glFlush ( )
glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
glFrontFace ( GLenum mode )
glGenBuffers ( GLsizei n, GLuint* buffers )
glGenerateMipmap ( GLenum target )
glGenFramebuffers ( GLsizei n, GLuint* framebuffers )
glGenRenderbuffers ( GLsizei n, GLuint* renderbuffers )
glGenTextures ( GLsizei n, GLuint* textures )
glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name )
glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name )
glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders )
glGetAttribLocation ( GLuint program, char const* name )
glGetBooleanv ( GLenum pname, GLboolean* params )
glGetBufferParameteriv ( GLenum target, GLenum pname, GLint* params )
glGetError ( )
glGetFloatv ( GLenum pname, GLfloat* params )
glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint* params )
glGetIntegerv ( GLenum pname, GLint* params )
glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei* length, char* infolog )
glGetProgramiv ( GLuint program, GLenum pname, GLint* params )
glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint* params )
glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog )
glGetShaderiv ( GLuint shader, GLenum pname, GLint* params )
glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision )
glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei* length, char* source )
glGetString ( GLenum name )
glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
glGetUniformfv ( GLuint program, GLint location, GLfloat* params )
glGetUniformiv ( GLuint program, GLint location, GLint* params )
glGetUniformLocation ( GLuint program, char const* name )
glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat* params )
glGetVertexAttribiv ( GLuint index, GLenum pname, GLint* params )
glGetVertexAttribPointerv ( GLuint index, GLenum pname, void** pointer )
glHint ( GLenum target, GLenum mode )
glIsBuffer ( GLuint buffer )
glIsEnabled ( GLenum cap )
glIsFramebuffer ( GLuint framebuffer )
glIsProgram ( GLuint program )
glIsRenderbuffer ( GLuint renderbuffer )
glIsShader ( GLuint shader )
glIsTexture ( GLuint texture )
glLineWidth ( GLfloat width )
glLinkProgram ( GLuint program )
glPixelStorei ( GLenum pname, GLint param )
glPolygonOffset ( GLfloat factor, GLfloat units )
glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
glReleaseShaderCompiler ( )
glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
glSampleCoverage ( GLclampf value, GLboolean invert )
glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
glShaderBinary ( GLint n, GLuint const* shaders, GLenum binaryformat, void const* binary, GLint length )
glShaderSource ( GLuint shader, GLsizei count, char const** string, GLint const* length )
glStencilFunc ( GLenum func, GLint ref, GLuint mask )
glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
glStencilMask ( GLuint mask )
glStencilMaskSeparate ( GLenum face, GLuint mask )
glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* pixels )
glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
glTexParameterfv ( GLenum target, GLenum pname, GLfloat const* params )
glTexParameteri ( GLenum target, GLenum pname, GLint param )
glTexParameteriv ( GLenum target, GLenum pname, GLint const* params )
glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* pixels )
glUniform1f ( GLint location, GLfloat x )
glUniform1fv ( GLint location, GLsizei count, GLfloat const* v )
glUniform1i ( GLint location, GLint x )
glUniform1iv ( GLint location, GLsizei count, GLint const* v )
glUniform2f ( GLint location, GLfloat x, GLfloat y )
glUniform2fv ( GLint location, GLsizei count, GLfloat const* v )
glUniform2i ( GLint location, GLint x, GLint y )
glUniform2iv ( GLint location, GLsizei count, GLint const* v )
glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
glUniform3fv ( GLint location, GLsizei count, GLfloat const* v )
glUniform3i ( GLint location, GLint x, GLint y, GLint z )
glUniform3iv ( GLint location, GLsizei count, GLint const* v )
glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
glUniform4fv ( GLint location, GLsizei count, GLfloat const* v )
glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
glUniform4iv ( GLint location, GLsizei count, GLint const* v )
glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat const* value )
glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat const* value )
glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat const* value )
glUseProgram ( GLuint program )
glValidateProgram ( GLuint program )
glVertexAttrib1f ( GLuint indx, GLfloat x )
glVertexAttrib1fv ( GLuint indx, GLfloat const* values )
glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
glVertexAttrib2fv ( GLuint indx, GLfloat const* values )
glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
glVertexAttrib3fv ( GLuint indx, GLfloat const* values )
glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
glVertexAttrib4fv ( GLuint indx, GLfloat const* values )
glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const* ptr )
glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
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Generated on Fri Aug 12 12:20:48 2011 for libglesv2.dso by ABI Compliance Checker 1.93.4
A tool for checking backward binary compatibility of a shared C/C++ library API