Public symbols in d3d10_1.dll (6.1.7600.16385-Windows SDK 7.1) on x86
Total: 27


d3d10_1.h, d3d10_1.dll
D3D10CreateDevice1 ( IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, UINT SDKVersion, ID3D10Device1** ppDevice )
D3D10CreateDeviceAndSwapChain1 ( IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, UINT SDKVersion, DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device1** ppDevice )

d3d10effect.h, d3d10_1.dll
D3D10CompileEffectFromMemory void* pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO const* pDefines, ID3D10Include* pInclude, UINT HLSLFlags, UINT FXFlags, ID3D10Blob** ppCompiledEffect, ID3D10Blob** ppErrors )
D3D10CreateEffectFromMemory void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device* pDevice, ID3D10EffectPool* pEffectPool, ID3D10Effect** ppEffect )
D3D10CreateEffectPoolFromMemory void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device* pDevice, ID3D10EffectPool** ppEffectPool )
D3D10CreateStateBlock ( ID3D10Device* pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock** ppStateBlock )
D3D10DisassembleEffect ( ID3D10Effect* pEffect, BOOL EnableColorCode, ID3D10Blob** ppDisassembly )
D3D10StateBlockMaskDifference ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult )
D3D10StateBlockMaskDisableAll D3D10_STATE_BLOCK_MASK* pMask )
D3D10StateBlockMaskDisableCapture ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength )
D3D10StateBlockMaskEnableAll D3D10_STATE_BLOCK_MASK* pMask )
D3D10StateBlockMaskEnableCapture ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength )
D3D10StateBlockMaskGetSetting ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry )
D3D10StateBlockMaskIntersect ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult )
D3D10StateBlockMaskUnion ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult )

d3d10misc.h, d3d10_1.dll
D3D10CreateBlob SIZE_T NumBytes, LPD3D10BLOB* ppBuffer )

d3d10shader.h, d3d10_1.dll
D3D10CompileShader LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO const* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs )
D3D10DisassembleShader ( void const* pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly )
D3D10GetGeometryShaderProfile ID3D10Device* pDevice )
D3D10GetInputAndOutputSignatureBlob ( void const* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob )
D3D10GetInputSignatureBlob ( void const* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob )
D3D10GetOutputSignatureBlob ( void const* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob )
D3D10GetPixelShaderProfile ID3D10Device* pDevice )
D3D10GetShaderDebugInfo ( void const* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo )
D3D10GetVertexShaderProfile ID3D10Device* pDevice )
D3D10PreprocessShader LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO const* pDefines, LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs )
D3D10ReflectShader ( void const* pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection** ppReflector )

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Generated on Wed Aug 10 07:10:51 2011 for d3d10_1.dll by ABI Compliance Checker 1.93.4  
A tool for checking backward binary compatibility of a shared C/C++ library API